Chapter 14 - Prototype: Woot?

The game prototype is now about 2 months old!!! No joke, I'm still fooling myself I'm on the safe side of the river, and I'm doing fine -_-!!!

Okay down to updates, again, no gameplay screenie this time, just an update to say, the game is still very much alive!!! We're now in revision 50!!! For the past few weeks, we've been working on tuning the controls of the character, fine tuning the engine, refactoring codes, and unit testing.

Unit testing? Is this really necessary? Partially, we won't be going for 90% code coverage and those crazy perfectionist *BS*, instead, we unit test stuffs we think really can be a major problem is that small class failed. The unit testing framework we're using is cxxtest, which we think - ROCKS. Simple interface, all header, complete with execution script - That's what cxxtest is!!! The ONLY downside of it is that it doesn't generate report, instead it gives output (stdout) on the screen, unless you're willing to write an output version of it yourself (or rip it off the internet), no automated testing could be done. We're (actually, it's I am) a one man team, so, I don't mind running the tests myself.



More updates to come!!!