Huh? Glass again? Okay, let's get things straight. I'm getting hold of some simple techniques so that in the future I can do faster modeling. Thus, these few weeks, you'll see more and more dining equipments coming - tables, chairs, bowl, etc.
This time around, the scene is better rendered, with procedural texture and reflection on the floor, the scene looks much better compared to the previous render.
Here's the end result of what I've made
And then again... "The making of Glass in Blender 2", fast-forwarded version...
Hungry for more and better renders? Stay tuned!!!
